A veiled figure glides through the sun-drenched dunes of a seemingly endless desert. Along the way, she encounters the remains of a long lost civilization in the form of crumbling buildings and bridges. The supposed destination of the journey can hardly be overlooked: on the distant horizon, the silhouette of a vast mountain shines through the flickering air. A hill, majestic and threatening at the same time, which immediately allows comparison with the peak of fate from the "Lord of the Rings" saga. But instead of spitting fire, a ray of light rises from the mountain's interior towards the sky and shows the nameless figure the way. Attracted by the sun like a moth, we slowly move forward with the uncomfortable feeling that this might be our last journey.
This journey takes the figure and the player into the unknown and uncertain. Thus Journey conveys a particular form of uneasiness but also of curiosity. The endless desert, the play of light of the blazing sun and the stormy wind create a melancholically oppressive, but also in a certain way beautiful world, which should leave few gamers emotionally cold, similar to the masterpiece "Shadow of the Colossus". Without giving too much away, towards the end, the playing experience is even noticeably transferred into the physical. "Journey" takes the player on an uncertain but exciting journey and wraps it up in an easy-to-use and beautifully designed video game.