What is Redout about?
2560 AD: Humanity moved to Mars and some of Titan's moons. The most followed and expensive sport is a high-speed racing class employing magnetic hoverships, the fastest humanity has ever engineered: a sport named RED:OUT.
The art style goes for something we called futuretro. Low-poly meshed and landscapes blend in with the latest state-of-the-art shading and lighting effects, creating a beautiful mixture. From dirty suburban environments to eerie frozen landscapes, to vast desert plains, this style applies equally well. Red:Out is developed in Unreal 4.
Controlling a nuclear-powered ship hovering about two meters from the ground going over 400 km/h is no piece of cake Now, imagine doing the same in a vicious curve upside down, or in a double loop-the-loop. Your ship will never race on rails. Each input will apply a physical force!
The game sees itself as a spiritual successor of F-Zero, WipEout and P.O.D. And you can see that. Especially the gameplay and the track design are an in-between of the first two. It is nice fast and "arcade," but requires a certain finesse, which you have to learn first.The Choice of vehicles is minimal; 7 teams with one vehicle per speed class (4 classes). But the individual vehicles have very noticeable and own driving behavior and characteristics, which makes certain cars more suitable for specific routes and game modes than others. Also, all cars can be upgraded. And colored very versatile. The tracks and cars are attractively designed - only the former can hardly be admired due to the high game speed. The game runs with a butter-soft and stable frame rate.The Music is also based on the F-Zero and WipEout soundtracks and moves between techno, electro, and rock. Two epic-classical pieces are also included.Playing the Range is also more than given. Because the game has numerous racing modes as just simple races against the clock or AI opponents, one could provide the career mode a lot of scopes. My highlight is the "Boss tracks," where all five tracks of an area are put together by teleport portals to a single large track.My Only significant criticism, for which I draw a star, is the degree of difficulty. This is attracted unnecessarily in places. The problem of the game lives - especially in later distances - often from the fact that the gaps are hard to see. Narrower curves can't be seen far, because in the inside of the curve some landscape hides the view. Far-sightedness is also hardly given, since even the camera view, which is far away from the glider, is still very flat. This also makes it harder to see the track when driving over the mountains. This brings me to the second criticism of the difficulty: some (not many, but a few) routes are also very "impossible." There comes already times directly behind a mountain (which one cannot see) a bottomless piece of distance and even an obstacle, against which one drives immediately against it and crashes. Even a good knowledge of the track doesn't help here - especially in the high-speed classes. The air mobility is also deficient; you can only correct your direction very difficultly and imprecise, but this would be important because jumps often happen so wrong that you have to adjust them hard to hit the track again.Another problem of visibility appears in the "survival" mode. Otherwise, the glider slows down and gets damaged - and the screen gets a "picture disturbance effect," which leaves the track only roughly visible, but makes the mines almost invisible. Even if the control remains uninfluenced, it is difficult to avoid the pits if you don't see them.This Makes things unnecessarily complicated, which is already demanding enough. Even with excellent visibility in all situations, all routes would still be challenging.Is Redout yet a good game? Yes, it is. The mentioned weaknesses/artificial difficulties are, fortunately, limited. Redout is still a lot of fun. The driving feel, the speed, the steering, the butter-soft optics make Redout an experience and driving pleasure, which I have not experienced comparable yet. The content offers the potential for both entertaining and long-term fun. It takes a while to unlock all gliders, all upgrades and finishes everything in career mode.