What is Saturday Morning RPG about?
Saturday Morning RPG is an episodic JRPG set in world heavily inspired by 1980s Saturday morning cartoons and pop culture. Players take the role of Martin "Marty" Michael Hall, an average high-school student who has just been granted an incredible power - a power that ultimately leads him to attract the ire of the worlds most notorious villain, Commander Hood! Saturday Morning RPG features a full soundtrack by legendary composer Vince DiCola (Transformers: The Animated Movie, Rocky IV) and his composing partner, Kenny Meriedeth (contributor for DuckTales, Power Rangers, X-Men, and others).
Saturday Morning RPG wants to be an RPG game with a lot of skill inserts that reminds of the many cartoons on Saturday morning. Unfortunately, the joke of these allusions only comes across very rarely. Marty is a classic student who has hardly any friends and is bullied, but then one day the magician appears in his dreams and leaves him a magical notebook. Marty gets magical powers and can finally defend himself against his adversaries and his new arch-enemy Commander Hood. The rudimentary story of the game is told in individual episodes. Attention even if it seems the game is complete and finished, one or two episodes are still missing to finish the story. In the individual episodes of the story you have to save the school, the city or the whole world from Commander Hood and his henchmen, sometimes these are the bad bad badbots and at other times the paid thugs of the school. At the end there is always a boss fight and the episode end with credits. There are many things to collect in the individual episodes apart from the main story and there are also some side quests to complete, but these are limited to defeating certain enemies or bringing things to a certain character. The graphic is simple, but still exudes charm. At least I liked the style very much. All characters and figures are displayed as 2D sprites in an easily designed 3D world. The fights are fun and can be very demanding with the very freely definable degree of difficulty. In combat there is a multiplier system. Instead of attacking, you can simply recharge your multiplier with mana, you can choose one of two mini-games or simply recharge the multiplier without interaction. With the mini-games, the multiplier can of course be brought much higher than with the standard recharging process. A higher multiplier then increases the damage of the weapons used or the standard attack. Before each fight you can scrape off pre-selected badges to get bonuses for that fight. The fights require a lot of interaction, many used weapons, which should also remind everyone of old cartoons, require certain keystrokes, attacks of the opponents want to be defended precisely to keep the damage as minimal as possible. Saturday Morning RPG is a small game that is especially recommended for people who want to play a small funny RPG for in between. Hardcore RPG fans will be underchallenged and bored. The innuendos will not ignite in everyone, but you will still have a smile on your face from time to time.