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What is Songbringer about?
Songbringer is a scifi action RPG with swords, secrets, dungeons, bosses and stuff.
You play the role of protagonist and accidental hero, Roq Epimetheos. With a propensity for partying and making music, he cruises the galaxy with his skybot Jib aboard the ship Songbringer, searching for verdant planets absent the presence of galactic police.
When Roq finds the nanosword hidden in a cave on Ekzerra, he unwittingly awakens an ancient evil. The sword is pretty fraggin sweet though. It... hums. Jib, the SkybotJib began life as a human boy on the skycity planet Yuerder. Growing up, he took an interest in programming artificial intelligence, eventually making a career for himself. On his deathbed, he illegally transferred his consciousness into a skybot, destroying the consciousness link thereby preventing overwrite.
Jib scans the bodies of your fallen foes, sometimes uncovering valuable loot. He can also gain the ability to stun foes. Jib is automatically controlled by AI, or player two can play Jib in local co-op mode.
Lacking the ability to grow one as a human, Jib is obsessed with mustaches.
A pretty pixel-type game with an interesting story, lots of monster snippets and puzzles. When you're not sniffing through different opponents, one of the little robot companions keeps you happy with great sayings. The game doesn't take itself seriously and that's what I particularly like about it. It makes shameless use of various clichees and makes you smile from time to time. The comparison to the earlier Zelda parts was often mentioned in the other reviews and is also absolutely justified. The soundtrack is coherent and comes across very well at the beginning. However, after a while the whole thing drifts off into a monotonous background beat and sometimes can no longer be distinguished from the fighting noises. Too bad! Who has left something for games of this kind should definitely audition. After the first 60 minutes you can already make a judgement and decide if you like the game or not.