For the first time ever, the freshly-released EngineX Authoring Tools provide everything you need to create your own mods and storylines, by using the exact same toolset that the Eurocom team used to create Sphinx and the Cursed Mummy in 2003. Allowing you to edit final and beta levels, characters and cutscenes to your heart's content. EuroLand Editor: Entities (3D models). Textures. Surfaces (materials with different blending modes). Maps (composed of portals, triggers and other submaps). Animations (bone-based). Scripts (mainly used for cutscenes). Particle systems. In-game fonts. Spreadsheets (translations and Excel data). Swooshes (speed trails). Documentation: Introduction to EngineX and support materials. Sphinx scripting language; used to script map triggers. Source art assets: Every . ELF file used to generate the final game maps and characters. Beta versions of the original maps, including unfinished versions of Akaria, Sakkara, Uruk, Heliopolis, Abydos and the Dark Area.