What is Squad about?
Squad is a 50 vs. 50 multiplayer first-person shooter that aims to capture combat realism through communication, team play, and an emphasis on unit cohesion mechanics as well as large-scale coordination, tactics, and planning gameplay.
It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split-second decision-making in real-world scale firefights.
Squad is a team-based and action-packed first-person shooter in which clear thinking, tactical understanding and teamplay play an important role. The game is based on Project Reality (formerly a Battlefield 2 mod, now standalone and available for free) and can already assert itself in the Alpha. After investing a lot of time in the alpha, I can definitely say that squad has a very high potential. Currently there are a small number of cards, two game modes and four conflict parties (as of 10. 12. 15, Alpha Version 3). Gameplay technically the game already works very well, the integrated voice function works as it should, here and there there are some minor or major bugs, but nothing the developers couldn't fix. Unfortunately, the game hasn't been optimized yet, there are many possibilities to adjust the graphics, but unfortunately the performance requirement is still very high, so that you often can't play with more than 60 FPS. But the game is still very enjoyable, especially when the teammates are competent and communicative. At this point I have to say, there are hardly any other games with such a high degree of team competence (big praise to the community and the developers) and fun. There is simply nothing comparable that I enjoyed so much, and that only in the Alpha.