What is The Magic Circle about?
You are the protagonist of an unfinished 1st person fantasy game, trapped in development hell. The designers (played by James Urbaniak, Ashly Burch, and Karen Dyer) are god-like, but so indecisive that theyve given you no powers whatsoever. With the help of a mysterious disembodied voice (Stephen Russell) you must seize the tools of game development from these unworthy gods, uncovering more of the darkly comic story as you go. Rather than traditional puzzles with a single solution, the incomplete state of each environment is a question that you answer in your own way. Trap the designers creations, steal their behaviors, and re-mix them to explore and master this world-in-progress. Can you out-think the game gods? Can you ship The Magic Circle from inside it?
I've finished the main story after about three hours. Haven't found everything yet and I suppose I can still play the last level independent of the story. I have to say that I don't like the graphic style but it's necessary for the story so I accept that. Otherwise I have to say the story was really cool, there are really many ways to 'tasks' to solve and the way you can play around with the world has something too. Apart from that I think the characters are very well developed, especially the pro. Finally, I always wanted to see myself in the credits of a game: DFinally I would definitely recommend the game and would say the greatest strength of the game is to surprise you again and again. Tip: You can stand on stones. That was one of the points where I got stuck. . .