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What is Total War Saga: Thrones of Britannia about?

The year is 878 AD, the embattled English king Alfred the Great has mounted a heroic defence at the battle of Edington, and blunted the Viking invasion. Chastened – but not yet broken – the Norse warlords have settled across Britain. For the first time in nearly 80 years, the land is in a fragile state of peace.
Throughout this sceptred isle, the kings of England, Scotland, Ireland and Wales sense a time of change approaching; a time of opportunity. There will be treaties. There will be war. There will be turns of fortune that become the stuff of legend, in a saga that charts the ascent of one of history's greatest nations.
Kings will rise. One will rule.
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Thrones of Britannia is a standalone Total War game which will challenge you to re-write a critical moment in history, one that will come to define the future of modern Britain. With ten playable factions, you must build and defend a kingdom to the glory of Anglo-Saxons, Gaelic clans, Welsh tribes or Viking settlers. Forge alliances, manage burgeoning settlements, raise armies and embark on campaigns of conquest across the most detailed Total War map to date.
FEATURES:
Choose your strategy
The Grand Campaign offers multiple routes to a glorious Victory; aggressively expand your territory through force of arms, acquire renown through construction, advanced technology and influence, or complete a series of unique objectives based on your chosen faction's history. Once completed, steady yourself for a significant late-game challenge and the final, Ultimate victory condition.
Explore and conquer the British Isles
From the snowy highlands of Scotland to the orchards and meadows of Kent, push back the fog-of-war and unveil the extent of Anglo-Saxon Britain. Varied towns, cities and rural settings inspire a host of different battlefield environments. Experiment with the strategic opportunities afforded by newly capturable minor settlements. Throttle your enemies' trade routes and coax them out of strong, defensible positions.
Viking warlord or Anglo-Saxon king, define their legend
Each faction will face a series of unique events and branching dilemmas, often based on authentic historical events and issues of the time. Embark on Viking expeditions, manage the Anglo-Saxon peasant economy, each faction feels and plays differently. Carve out unique roles for your King and Nobles, customise their impact by making meaningful choices about their development and determine how their story will unfold.
‘Classic' Total War gameplay refined
Includes many updates to core Total War mechanics - such as provinces, politics, technologies, recruitment, dilemmas and much more - designed to make your experience more immersive and more meaningful.

Rating

4.0

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Release

2 May 2018 ⏰

Also called

Total War Saga Thrones of Britannia

Reviews

hallohallo67

4.0

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72d ago

So first of all, to the positive:The map is very nicely designed and the new models of the individual soldiers look very nice. The icons are a matter of taste but I personally like them. The new recruiting system is probably the best innovation, I also feel the food is well implemented and even the smaller sub settlements without fortification I find a good idea I like the races (have only played Mide and Northumbria so far) and the variety of units is given. Now that you can only recruit from a pool of units, full stacks are only made of elite units like in the past. For the multiplayer everything was represented so far and seemed balanced. The political system with the distribution of reason to the nobles I find personally successful, but I understand why some complain here The annoying spamming agents are finally gone (completely without mod! ) Then the negative:It reminds very strongly of the Vikings DLC of Atilla who was also fun but had by far not so much variety. The moverate is very small at the beginning of the game with bad roads, which only changes after 10J+ in the campaignI can't lose a balanced battle under very difficult, because the AI reacts too strongly to small threats and ignores large ones. For example, the AI pulled their Thane out of the wall to rush on my scouts and let them break the front line. The AI only pays attention to the scissors stone paper play without paying attention to consequences For me the campaign game is the most interesting, because that is very good gives it from me the thumbs up

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