What is Zenith about?
Wizards and adventurers have one thing in common: theyll happily start messing with any ominous glowing artifact they find in a ruin if they think they can gain something for it, be it knowledge on the arcane powers that forged the world, some shiny new sword or, god forbid, the power of friendship. No matter how many skulls are engraved on the thing.
Sure, mages may be more prepared and do it for the right reasons... sometimes. But that doesnt change the fact that theyre toying with dangerous powers, and when they fail, they fail big. And most times those failures reshape the world around them. Generaly in the form of a smoking crater. Or something with a lot of tentacles.
Well, Argus windell was a pretty good wizard, an Arcanologyst to be precise. He knows everything there is to know about ancient artifacts, but I guess an apocalypse unleashed in the middle of a war has a way to change your views on the whole “unveiling the mysteries of the universe” thing. So he retired, looking for peace and quiet.
But that's not easy to get in a world full of spike-haired buffoons who drag their giant swords around and mess things up with their chosen one complex. Specially when you're trying to keep one of those dangerous devices out of the reach of their greasy heroic hands.
I became aware of the game through the funny release trailer. Then I looked when the game appears, marveled at the price and pre-ordered directly. But since some containers have already tricked us, I was a little skeptical at first, but at the cost of 25 euros, you can't really do anything wrong.... or nevertheless?I can say in advance that the game was worth its money in any case, even if it has its mistakes. What you must have said right away is that the game, not as the trailer suggests, has no voice output. But that's not bad, because the humor also comes across well in the written version. (there are also German lyrics) And the mood is the absolute hit and also really a reason to buy the game. At every corner, there is a stupid saying, tons of allusions to games, movies and other stuff. So you find in the game "the one ring" then you philosophize about what is so special about it just because it makes the owner invisible. Besides such things, you also meet several characters from the game and the movie. One of them is for example Son Goku, who is looking for the dragon dice, which you can then promptly search for him.Our main character is Argus, the story starts with a flashback you play yourself. It shows how it came to what will happen after this dream. But basically, it's the usual doomsday scenario that we've played umpteen times, spiced with a lot of humor.The Controls are (West) RPG typical, running, hitting, and conjuring in real-time. However, the game doesn't give you as much freedom as we are used to, because Argus is a magician, so we have to put up with it. They use scrolls, of which there is only a handful in the game, as well as weapons. These and the spells only differ in their elements; they have no strengths or other attributes. With the Loot it's similar to the thing, there's not much to get, it's just there so that nobody can complain about missing Loot.Fazit: The graphics are, well, useful, the music sometimes annoying, the game sometimes jolts quite violently, and the fights are admittedly a bit monotonous. But somehow it didn't bother me at all.The game is a bit different in all respects, and I liked it, in times where everything seems somehow the same.With Playing time of about 12-14 hours, it's also useful for in between, without having to hang on for weeks.The the Humor of the game does some things well for me, though, which didn't turn out to be that great. I already hope that the game has so much success that you think about a successor. From me there is, despite the shortcomings, a definite recommendation to buy.