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A tremendous band of badass heroes fight to protect the universe's very last star from a mysterious evil in this next-gen shooter by the creators of Borderlands. To defend it, you'll need to utilize every type of character and weapon you've ever imagined - from cyborg hawkmen to samurai vampires to mini-gun wielding man-mountains. Slash and parry, run and gun, cast and dash, or simply obliterate foes all while building and growing your personal team of heroes. Choose your hero and fight alone or co-operatively alongside friends in story missions, or battle against them in fast-paced competitive multiplayer matches.
I've been playing Battleborn since it first appeared in the Open Beta. That's why I can say that the time I put into
the game was and will be worth it. The game itself offers a wide range of content. On the one hand this game depth is guaranteed... by the different items, like
ordinary up to legendary and hero specific legendary
Items, on the other hand also by different inmate
Helix and mutation points.
That this wide spectrum is a little too much for beginners,
is also understandable. That's why I usually advise you to ask a more experienced player for advice or to get together in small groups and discuss possible builds/skill paths. What I honestly can't really understand until today is why so many people still compare Battleborn to Overwatch, since so many of these two games are fundamentally different from conceptualization and game depth. br>br>
What I'm very excited about in Battleborn is that the developers are listening very strongly to the community about balancing and card design
. For example, the Overgrowth card has been changed to
that a direct 'Cheesing' on the opponent's Sentry is no longer
I can fully recommend the game if you are looking for a game for longer
time and don't just want to play from time to time.
(Reviews might be translated for user convenience)