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You are a mercenary possessed by a flame demon in a desperate world ravaged by seven Ice Lords. In this RPG where every choice counts, you will have to choose between unleashing the powers of the beast within and rejecting its demonic influence.
First of all, I like all the games from Spiders, they are never perfect, they have corners and edges, but also always a very own charm and each is a significant development to the previous one. All this also applies to Bound by Flame, it is a game with...
charm, with interesting characters in a non-08/15 fantasy world with an exciting story and an actually good fighting system. But this 'Actually' is the big problem, basically the fighting system is very exciting, it offers several very different fighting styles, various special attacks that can be combined, can be precisely controlled and has a lot of RUMS. But unfortunately, it also has a blatant shortcoming: It does not meet the requirements. Too often you die and have the feeling that you don't know exactly why, too often not exactly what you want happens, too often the switching system switches someone on, but not the next opponent in front of you, too often the camera gets in your way, too often you didn't feel the character completely under control at the decisive moment, too often you are frustrated. To make it clear, basically the system works well, it's just not perfect and you have to repeat some fights for it, don't help too vehemently. If you can accept this and tolerate the shortcomings, you get a captivating, exciting game that keeps you entertained until the end, therefore a clear recommendation! Br>
+ Very interesting characters
+ Exciting story on the brink of the demise of a civilization
+ Pleasantly differently designed fantasy world
+ Motivating and perfectly functioning progression, loot and crafting system
+ Varied opponent design that requires different tactics
+ Versatile, entertaining combat system.
- . . . which does not always work well enough and can therefore frustrate. . . . . . . and often doesn't know exactly whether it wants to have a rather offensive or a rather defensive orientation and hasn't worked both out completely
- uninspired level design with many tubular gears
(Reviews might be translated for user convenience)