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Galactic Civilizations III is the largest strategy sandbox ever made. Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony or military conquest in this single-player or multiplayer 4X strategy game. How will you rule your galaxy?
As a strategy game fan, the series also came to Galactic Civilizations III and fortunately it has enough depth to be able to come up with new insights and discoveries even after 50 hours of play. In the rich techtree new components, planetary improvements...
and ships are unlocked over and over again, after their discovery the research priorities foru00b4s next game are adapted. On the other hand, routine arises in many areas once the synergy effects of the buildings and bonuses are understood. Then planet after planet is colonized, paved with buildings according to scheme F, so that the planet resources are used in the best possible way. Ship by ship, the fleet grows and once you have matched the battle-decisive armament, role selection and equipment to the enemy, you can watch the rapidly boring clash of the fleets. There are no possibilities of intervention, a certain traceability beyond the list of damage distribution is also missing.
Totally I lack clarity:
(Where am I being attacked? Why are the colonization/construction ships constantly immersed in fleets and have to be searched by click orgy?Why are there no movement points in the fleet description that I first have to find out with a mouseover?)
And I lack tactics in the fights, to which, by the way, only one fleet is allowed at a time. For me it was 50 hours of exploration fun but not as convincing and exciting as a Total War, Civ or Europa Universalis. Figuratively speaking, it would be 6 out of 10.
(Reviews might be translated for user convenience)