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In the kingdom of Mystralia, it takes more brains than brawn to succeed. You will face down giant, powerful creatures and navigate treacherous terrain. You will encounter puzzles that confound even the wisest of the old sages. And you must overcome obstacles put in place by people who do not want you to succeed. Your path will not be easy. In Mages of Mystralia, you play as Zia, a young girl who discovers that she has been born with an innate sense of magic. Unfortunately, magic has been banned, so she strikes off to train on her own to gain some control over her powers. On her journey, she meets other exiled mages and, discovers runes with magical properties and realizes that she can combine these runes in millions of different ways to come up with completely new spells.
To me, Mages of Mystralia isn't really 'that' Game I would normally get. I was just looking for 'something new', though. And another game didn't seem interesting enough to me. My first impression:
My style I'd say it has a bit of 'Diablo'... in terms of the fights (without objects falling) and in game design something of Zelda. The tasks so far have been simple: ''Here out of three' or 'Get four' so nothing special. It seems interesting to me, however, that further puzzles can be solved by 'Magic and Thought', which I like so far, as well as the promising magic system of the game. Aja, and the two previous 'boss fights' were easy for me, but still well done in graphics & animation & idea.
+ Graphic is beautifully and lovingly designed.
+ Sound & Music (not spoken, but the text is emphasized by 'Gemurmel' etc. )
+ Technically it runs great on my old computer
+ Gamepad problem I could fix with 'x360ce'
- Save points (With the exception of Dark Souls I don't like them). br>
This 'top' after about 120 minutes of play. And result after about 11 hours of playing time:
Good! So far the magic mechanics is really interesting and the game has many different puzzles as well as a good story.
(Reviews might be translated for user convenience)