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Dinosaur Polo Club
In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays. The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. Youll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as theyre used wisely. Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.
How can a game in which all you do is draw lines through circles, triangles, squares, pentagons, stars, drops and diamonds and watch small boxes move, be so captivating and addictive? It takes out all the graphics, all the audio, all the story, all the...
characters and focuses on the pure gameplay: traffic management. For everything else there is a Mastercard. So, the name 'Mini' is quite right in the name. Mini Metro takes advantage of a kind of primordial human instinct to want to improve. And so, we learn map by map from our mistakes and don't even want to play the second map! No, we want to play the first map right after the first attempt, because we say to ourselves: ''But we can do better! ' Zack, 25 minutes into the game again. br>
Mini Metro is not a game, which you can play 7 hours in one night and stare at in front of the screen. But all too often our thoughts come back. After a stressful round of a shooter or MOBA or the successful raid of an MMO boss, a short round of Mini Metro for relaxation. The game is not so relaxing. Or short. Because one actually tries to survive longer and longer. So '15 minutes fits in between. '' on 'Really? An hour already? ' And from (ingame) week 5-6 at the latest you can sweat your forehead with all the passengers with their thousand wishes and special sausages and be wished for Sunday with trembling and impatience, almost in panic, so that finally the desired powerup appears and gives - perhaps - the longed-for tunnels, bridges, wagons or lines!
Ok, I exaggerate a little. But basically, it is the fear of failure and the desire to show it above all to oneself, the ambition to rise higher in the highscores, which captivates the player - in addition to the time pressure with overcrowding of platforms - so to the game. Mini Metro is beautiful and brutal at the same time. So simple, yet so complex. So simple and yet so difficult. But in any case, worth its money.
(Reviews might be translated for user convenience)