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Big Way Games
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Do You Miss Those Good Old Platform Games? Do you have a soft spot for extensive storylines and original dialog? Do you enjoy not just destroying hundreds of enemies, but also exploring new worlds? Then we have something for you! One Dog Story is an engaging pixel adventure game with RPG elements, gameplay that'll get you hooked for hours, and well-developed characters. You wake up in an underground laboratory, once again free after a horrific accident. You have no idea who you are or how you got there, but don't worry—you aren't alone. As you play your way through the game, all sorts of other creatures living in this strange underground world will help you piece together your memories. But don't let your guard down! The path to the truth is also littered with insidious and ruthless monsters. Still, you're far from helpless. Unique experiments augmented your canine intellect to the point that you can use weapons and equipment, not to mention your ability to solve puzzles. Get ready for epic battles with bosses. Prepare to explore this expansive game world and its many secrets and mysteries. Where you actually end up depends in large measure on you. You have tough decisions ahead, and you'll have to live with their consequences. As we all know, all that is secret will one day see the light of day. Are you daring enough to follow the path to its bitter end and learn the truth about yourself and this daunting world?
A really cool game. Just plug in the controller, flutter somewhere and off you go. No super-complex self-occupation quests, side tasks, time management, house building, 5x upgrade matrix 'realifefeatures'. So everything that makes games these days simply...
stressful. But simply jump, shoot and cover long distances through imaginative levels. Comes with cool boss fights. You can get in fast in those 'retro games'. Despite all this, it is a modern game. This means, for example, that the story for a 2D sidescroller is very present.
Ab and to come game elements, where you have to collect parts and assemble something. I find these elements somewhat ill-balanced. For example, you should look for fuses to repair a generator. It happened so that everything just lay around on the way. Without searching, I found the fuses by chance and later noticed on the generator that they should be used there. Meaning it didn't make any difference technically that I repaired the thing because it happened so 'on the fly'. Normally you are used to storing the parts 20 km away from each other in enemy contaminated areas and after 3 hours of fighting you return to the generator to finally pump the water so that it opens a nasty door. br>But the order: ''oh a fuse, oha another fuse, ohh a generator, aha he allegedly pumps the water off, ah. . . . the water was meant' is somewhere not so immense. If you go backwards through this example, it gets more exciting. That's how it works with the 'puzzles'. Except where you are looking for the crystals for the teleporter, then it becomes generally more difficult. . . but you'd rather play it yourself. That would be almost the only point of criticism I could draw from my fingers (but as I said, the game is pretty relaxed for that). A few bugs still existed but the developers are in the process of fixing everything. In summary I can only say, a really nice game with a reasonable playing time and a good atmospheric feeling.
(Reviews might be translated for user convenience)