After another 4 hours at Mount Massive Asylum, here my review of 'Outlast: Whistleblower'.
'Outlast: Whistleblower' offers an interesting story about Waylon Parker, a software technician on behalf of the Murkoff Corporation, and some interesting... new aspects. So, there are a few new, also completely ill patients here, against whom one must compete. With some other 'acquaintances' from the main game, there is a joyful reunion. The story and the action of the DLCs are appropriately integrated into the main game. So, you get to see a good bit more of the institution. And 'Outlast: Whistleblower' doesn't lose the horror. The DLC is also nerve-wracking and offers some well-placed jumpscares. Unfortunately, the DLC has more bugs than the main game. Since I'm not looking for bugs directly, I've noticed this one in particular. There are a few places where you get stuck (with access from the last memory point detachable), funny loading screens between the chapters, which I have never seen in the main game, partly untranslated subtitles and the fact that some objects have no realistically changing shadows. The comparatively more bugs than in the main campaign can only be imagined by a shorter development time. One point I want to mention again here is the 'Outlast: Whistleblower' working with a new feature: Time jumps. It doesn't happen often, but they are set appropriately and don't tear you out of the story. I also like the level design. You walk through completely new terrain, look through a grid door and see a location from the main game. It's easy to get nostalgic and think: ''Oh, so here we are now! ''
In the end I can 'Outlast: Whistleblower' anyway. If you liked the main game, you will be rewarded with a lot of fun. However, the game time is understandably shorter than the main game. The bugs are a pity, but rarely disturb the game flow noticeably. In that sense, have fun with 'Outlast: Whistleblower'! :)
(Reviews might be translated for user convenience)