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Zero Sum Games
StarDrive 2 is an exciting and evolutionary step forward for the StarDrive franchise. In this eagerly anticipated sequel, the core mechanics have evolved to incorporate a turn-based strategic layer, featuring spectacular realtime battles. As the galactic ruler of your race you will lead your people into a procedurally-generated galaxy, exploring and expanding your space empire to greatness. Exploit planets, navigate asteroid belts and overcome deep space dangers while handling interspecies relations to gain the upper hand. Conduct diplomacy and espionage, make alien friends that will deliver thriving trade treaties – or enemies that will seek to exterminate you at all costs. Research new technologies and design powerful warships to defend your claims. Discover the extensive lore of the StarDrive universe by encountering many dozens of anomalies, heroes, and galactic mysteries that will ensure no two games will ever play the same.
Do I recommend this game, yes or no? Difficult to answer! On one side it is good to very good, on the other side it is bad. Since patches and improvements come in regular intervals, the game hardly causes me crashes and I haven't given up hope yet,...
I finally recommend this game. Whoever liked MoO2 will find himself in this game. The race settings are very diverse and also have a more or less visible effect on the course of the game.
- The construction-settling part goes well although, I think, one could save one or the other superfluous click. The selection in the planetary overview screen takes some getting used to. For example: You click on a planet and the research screen opens because the research button is at the same height as the planet and clicks have priority. It is also often difficult to hit the planet when a ship is standing next to it. The technology tree is good, however, still expandable. The space combat is fine as long as you play it without the auto function Manuel himself and there are not too many units on the map. The ground fight is played manually a catastrophe and automatically not balanced at all. The same battle played with the automatic is lost or can only be won with very high losses. Manually played, on the other hand, you hardly have any losses.
(Reviews might be translated for user convenience)