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Thea: The Awakening is a turn-based strategic survival game steeped in Slavic myth and monstrosity set after an apocalyptic force known only as The Darkness has engulfed the world. There are Strigas and Baba Yagas aplenty, but there are no heroes, no monster slayers, and no great armies capable of banishing them. You have only a few hopeless and starving survivors who are desperately trying to stay alive. You are their last and only true hope! The game combines turn-based strategic gameplay with the tension and grit of a rogue-like, a captivating story you can uncover through a series of in-game events, and a unique combat system based on a complex card battle game. The wide range of gameplay features allows you to proceed through the world of Thea the way you prefer. You can choose to stay in your village and build up defenses, or you can go out and explore the world. Conflicts can be resolved through assassination, stealth, diplomacy, hunting, and various other ways depending on the skills your people possess. Fighting is not your only solution to conflict!
After looking for a worthy pseudo-follower to FTL, I came to Thea. . . after countless, unsatisfying 'Roguelike-Games’.
I was able to unfold the 'old' FTL stimulus right away and captured me with its complexity. Very much to... discover, like in a 4X-Game
III. incredible much to craft, like in a Survival-Game
IV. very complex character values, like in an RPG
V. Extremely high replay value, like in FTL (you can unlock some stuff)
VI. Very interesting challenges, which are not only based on combat skills, although they are in a 'card fight'. (with words, sneaking, tactics, and much more) [the card game called mini-game is better thought out than many 'real' card game titles --> tactics, instead of card luck]
VII. refreshingly new setting; Slavic mythology was completely unknown to me
I. Few buildings
II. a little too few comfort functions in the sometimes-fiddly menus (e. g. assign all workers to a raw material)
. . . maybe I have already reached the next level of my god, which gives me a new starting advantage.
. . . maybe this time I have wood, food AND iron directly in my catchment area. br>. . . maybe this time I'll go on light sticks instead of axes, because they attack earlier and because of their light weight they can be carried by my weakest. maybe I'll find a dwarf or elf to join my party.
. . . maybe this time I'll go to many buildings to set up a second expedition as soon as possible.
. . . maybe. . .. It is hard to deny that it still has a lot of potential. That I already enjoy this game a lot has hopefully come over. That there have been many EA games released lately [Yes, that's a pun;] that couldn't meet their expectations is true (unfortunately); one more reason to buy this already 'ready' looking game.
(Reviews might be translated for user convenience)