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Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best-guarded possessions are not safe from his reach. As an uprising emerges, Garrett finds himself entangled in growing layers of conflict. Lead by Orion, the voice of the people, the tyrannized citizens will do everything they can to claim back the City from the Baron’s grasp. The revolution is inevitable. If Garrett doesn’t get involved, the streets will run red with blood and the City will tear itself apart.
Except for a few little things a really good game that you would like to play for more than 15 hours (Achievement), if you really try to collect everything (especially the collectibles).
- Looting Viewer (suggests to play the chapters... several times to really collect everything)
- Atmosphere (especially in the later chapters nicely darkened)
- (Apparently) always an alternative way, if you don't feel like guarding
- Various tools available to you as a thief (locks crack, rob bags, etc. )
- 'Physics' (shards of glass / puddles of water make sneaking difficult; no hit on lock cracking wakes guards, etc. )
- Sympathetic main character
- Also between chapters you can discover/collect a lot in the city if you don't feel like the main quest
- Depending on the main quest progress the city expands
NEGATIV (with spoiler)
- Some bent places (you jump down a shaft, but don't come up anymore ->
- Especially when you run away you often get stuck somewhere. does not move at all -> dead
- A bit cumbersome if you want to move from one area of the city to another (especially until you have found the right exit at the beginning)
- Asynchronous cutscenes (you can see over it, but still disturb something)
*** SPOILER ***
- Something weak end, the actual 'boss fight' already takes place in the chapter before
In itself a good game, if one excludes the negative points, which do not influence the game experience extremely in my opinion except for that. The main story dissolves bit by bit, as one experiences more and more, even if the ending could have been made a little better (more complex/longer/difficult). Depending on whether you just want to play, collect achievements or prove something, you can set the difficulty. Many complain that the guards are too 'stupid', but if you try to play it as 'master', it is guaranteed not boring. Of course, it strongly reminds of Dishonored, has other tools and negative/positive differences. I played Dishonored first, then Thief and I both liked them very much (even though many thinks that one is a cheap copy of the other).
(Reviews might be translated for user convenience)