A third trine game and this time it hails blame instead of praise. . . what happened? Br>
The abilities of our 3 heroes have been slimmed down to fit the overall more accessible level design. If there were really tricky parts in the first two... parts (especially if you played alone), you can't say that here. The most agile is the archer, Knight Pontius is suitable for the rather rare fights and the wizard is used when things have to go up in the air or have to be moved. So again: the game is much softer than its predecessors, but a new part does not always have to become even more complicated. You can also have fun with easy games. There are no experience points, but Trine stones have to be collected in order to unlock the next levels on a kind of overview map. Collecting is also easier than before. If you miss little stones, you can enter the level at almost any place at any time, because there are subchapters and additionally you can see in which sections little stones are still missing. Comfortable! There are bonus levels where the Pontius levels stand out a bit negatively. Because there's an almost endless toilet and the game and the controls aren't designed for that. When you die, it starts all over again - so here it gets frustrating. . .
Yes and then there's the graphic. What Frozen byte has conjured up here is unparalleled. A feast for the eyes. There can only be the highest praise for this! The soundtrack is on a good level, although not as catchy as in the first two parts.
So good 7-8 hours one can already deal with the game, that is more than Ok, if one did not pay the full price. The fact that the story ends openly doesn't bother me personally, I can still sleep quietly at night.
Totally Trine 3 is a lot of fun and there can only be one recommendation.
(Reviews might be translated for user convenience)