FortressCraft Evolved's Survival Mode is a unique-blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planets surface.
An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from solar energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game.
And all this with an enormous draw-distance, scalable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support! This does not even factor in all that you can do in the Creative Mode whose only limits are your time and imagination. With an array of Super Build Tools and a high-resolution Custom Detail Block Workshop players can build anything and on a massive scale unseen in other games.
Who likes Minecraft with mods like EnderIO etc. will love this game! edit. . . . I can think of a lot more after 50 hours. The learning curve in this game is extreme. . . I spent 50 hours in a save and still feel like I scratched the surface only slightly. There is always something to optimize and I am far from reaching the final goal (i. e. the communication home (Hey ET)). And what I read will probably take another 200 hours until I reach this point. All in all, this game is all I've ever wanted from Minecraft. . . and what could only be achieved with laggy mods like Direwolf20. . . . DjArcas the developer is pretty much the most active dev I have ever seen in nem early or formerly early. . . . there's hardly a forum post where he doesn't answer and even on twitch it's not unusual that he appears in a stream where only 4 people watch his game. . . very big praise at this point there could be some things to see how to deal with the community. Clear buy recommendation. . . best with DLC and poison for kumpelz :)
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