Realpolitiks is a streamlined real-time grand strategy game that allows you to become the leader of any contemporary nation. Dive deep into the issues of the modern world, with its current geopolitical borders, using your country's power and economic strength to engage in military conflicts and international affairs. Choose your own method of coping with other nations interests, unexpected events, global threats and various crises. Deal with the disintegration of the European Union, the expansion of Islamic State, the aftermath of World War III and many other real and fictional scenarios.
Based on three main political systems (democracy, authoritarianism, totalitarianism), Realpolitiks allows you to extend the influence of your country through various means, all in order to win the race for global domination. Use your diplomatic skills, economic advantages, military power and the full freedom of moral and ethical decision-making to become a world superpower and ensure the well-being of your citizens.
(Recommendation is probably only valid if it is available for 10. I really wrestled with myself, but I just couldn't give the game a thumbs down. )ICH HASSE IT THAT FALLS A SO GREAT GAME END SO FLAT. ARGH! It's a nice game. It works, the game principle is clear, and in itself the idea of Urban Empire and its, well, moderate political system is really good, BUT. . It's a shame the game just won't catch me. If you take away the tech tree and the whole nice numbers, there just isn't much gameplay left. You click around on the map, make yourself enemies and friends, sometimes wage war, look at the UN and stock exchange windows, and that's it. The War Element is just a window where you press buttons and hope you don't lose too many troops. The trading element is not really there, the friend-foe system is more like that, and the stock exchange window is only opened when a participant is no longer profitable. I always wanted a game where I could combine tactics with politics in a meaningful way on the world political level in modern times, and I really think that this game has the right approach and the right ideas, but the gameplay falls back so disappointingly. . . . If you want it, you can take it for 10, but more than the price I am not willing to pay, I am very sorry. And who knows, maybe someone learns from the missing content of this game, and we can look forward to an improved Realpolitiks 2. . .