The Ancient Art of War wallpaper
The Ancient Art of War cover

The Ancient Art of War

We check every store before it is listed. That check covers the seller, the checkout price, and that the store has a refund path. The refund itself follows that store's rules. We test the checkout so the price on the row matches what the store charges before tax and payment fees. Each offer shows how long ago its price last changed. Hover that time for the exact moment. The price, and whether the store still has the offer, can change after that. The list opens on the lowest price, which is the lowest offer GameGator is listing. Some Buy buttons are affiliate links, and the store may pay GameGator a commission. A region is where that key can be activated. A platform is where the game runs. A wrong price or seller can be reported to support@gamegator.net. We can correct the listing. The store handles delivery and the refund.

About The Ancient Art of War

Video thumbnail
Video thumbnail
Video thumbnail

The Ancient Art of War is a computer game developed by Evryware and published by Broderbund in 1984. In retrospect, it is generally recognized as one of the first real-time strategy or real-time tactics games. A battlefield simulation, the game's title comes from the classic strategy text The Art of War written by Sun Tzu around 400 B.C. The objective of the game is to win a series of battles using four types of troops: Knights, Archers, Barbarians, and Spies. All four types are unmounted. It uses the simple "Rock-Paper-Scissors" type of unit balance typical of the genre. Knights beat Barbarians in melee; Barbarians have the advantage over Archers; and Archers have the advantage over Knights, in addition to being effective at defending against attempts to storm a fort. Spies did not fight, but had twice the range of any other unit type in terms of lifting the fog of war. At the start of the game, the player is able to select from a list of campaigns to play. The campaigns include both skirmishes and "capture the flag(s)" type missions, while the terrain layout and initial starting units provided a variety of strategic options for game play. Advanced rule sets such as Training New Units and Supply Line Lengths allow for more customization. The player can also select from among several Artificial Intelligence opponents represented by various historical figures such as Geronimo and Napoleon. Sun Tzu represents the most difficult level. These settings affected both AI behavior, as well as certain properties such as the speed at which enemy units moved through difficult terrain. There is no element of the economic management (mining, gathering or construction) which is a common feature of later real-time strategy games.

GameGator compares prices. This description, the release dates, and the age ratings come from IGDB. A later date on another platform is a separate release. A date still in the future is marked as not released yet.

Developer

    Evryware

Games like The Ancient Art of War

If you enjoyed The Ancient Art of War, you'll love these similar games!