Zork II: The Wizard of Frobozz wallpaper
Zork II: The Wizard of Frobozz cover

Zork II: The Wizard of Frobozz

About Zork II: The Wizard of Frobozz

The AFGNCAAP begins in the Barrow from Zork I armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. The Wizard of Frobozz is soon introduced. The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with. Your goal, as you venture into the wizard's realm, is to avoid his capricious tricks and learn to control his magic. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.

Developer

1986

Amstrad CPC

1986

Amiga

1986

Amstrad PCW

1985

Atari ST/STE

1985

Tatung Einstein

1984

Commodore 16

1984

Commodore Plus/4

1984

Mac

1984

TRS-80 Color Computer

1983

Atari 8-bit

1983

Commodore C64/128/MAX

1983

DOS

1981

Apple II

1981

TRS-80

Mar 1978

PDP-11

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