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Battle Realms: Zen Edition

About Battle Realms: Zen Edition

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Ed Del Castillo (producer of Command & Conquer) proudly presents the return of his masterpiece: Battle Realms. Critically acclaimed and enjoyed by fans worldwide, Battle Realms is packed with innovation, deep strategy, and an immersive world filled with meaningful detail. It's a game defined by its setting - an RTS that combines resource management, unit development, and tactical gameplay with storytelling inspired by the Kung Fu movies and oriental culture. If you missed it the first time, now is your chance to experience one of the most innovative RTS's in the genre. Even though the original Battle Realms came out almost two decades ago, many of its features have yet to be copied in other games. With unique units and many original ideas Battle Realms is a game that no RTS fan can afford to miss. Sit by the fire, young nobleman, and help yourself to a cup of jasmine tea. You are wise to come here. So many warriors before you attempted to unite this realm under their reign. They were brave and strong. They had the noble knowledge of tactics. They knew how to choose the best steel for swords. They had fists that could punch holes through stone walls. They had eyes that could spot a sneaking ninja in the middle of a cloudy night. They had hearts that knew no fear nor remorse. But none of them came to seek advice of an old man living on the mountain. And--one by one--they failed. Their power crumbled, their dreams vanished, and their lives faded. You are wise to come here, young nobleman. But this is only your first step towards the true wisdom and the true power that only comes with balance... Once upon a time there was a proud empire with many great clans. The Serpent Clan ruled this empire while the other clans like the Lotus and Crane maneuvered for greater control of it. It is said, that in those times a great darkness grew from the shadows and formed sinister creatures of pure night. Like droplets of rain they dotted the land and overwhelmed the one clan after another. Tarrant, the leader of the Serpent clan, was the first to accept the fate of the empire. He fled to the south with the remnants of the Serpent Clan and its prized possession, the Dragon Orb. Further and further they travelled until he could see the Southern Seas and the end of the land. It was here that he turned and faced the Horde. Summoning all the power of the Dragon Orb, he separated the southern tip of the continent from the rest of the mainland with the awesome power of the orb. Neither it nor he would ever be seen again. The Horde could not cross running water, so Tarrant had saved his people at the cost of his own life and the Orb. To this protected place came two other Clans, the Lotus and the Wolf. The Lotus Clan, twisted and corrupt managed to cross to safety by means unknown. The Wolf Clan, whose matriarchal Druidesses foresaw the drowning of their lands by tidal wave (a result of Tarrant breaking the world) built massive arks for their people which rode the surge and shipwrecked on the new formed island. How they came to know one another and fight for their piece of the island is the story of Battle Realms!

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